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25+
Years Experience
EU · NA · APAC · AFRICA
Markets Covered
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Daedalic Daedalic
PlayStation PlayStation
Level Infinite Level Infinite
Activision Activision
Rockstar Rockstar
Take 2 Take 2
Plaion Plaion
Sharkmob Sharkmob
Gamer Network Gamer Network
DECK13 DECK13
Knights Peak Knights Peak
Seriously Seriously
Blizzard Blizzard
Tencent Games Tencent Games
My.Games My.Games
Gamigo Gamigo
Mirebound Mirebound
Spielfabrique Spielfabrique
Wild River Wild River
Headup Headup
Epic Games Epic Games
Saber Interactive Saber Interactive
Aesir Aesir
Crytek Crytek
Bambaa Bambaa
Daedalic Daedalic
PlayStation PlayStation
Level Infinite Level Infinite
Activision Activision
Rockstar Rockstar
Take 2 Take 2
Plaion Plaion
Sharkmob Sharkmob
Gamer Network Gamer Network
DECK13 DECK13
Knights Peak Knights Peak
Seriously Seriously
Blizzard Blizzard
Tencent Games Tencent Games
My.Games My.Games
Gamigo Gamigo
Mirebound Mirebound
Spielfabrique Spielfabrique
Wild River Wild River
Headup Headup
Epic Games Epic Games
Saber Interactive Saber Interactive
Aesir Aesir
Crytek Crytek
Bambaa Bambaa
July 10th, 2026
The "Lottery Ticket" Fallacy
If you are waiting until launch day to start marketing your new product, you aren’t running a business, you are buying a lottery ticket. In today's hyper-saturated digital landscape, where tens of thousands of new apps, games, and platforms compete for a finite amount of human attention, relying on post-launch hype or algorithmic luck is a growth death sentence. My latest newsletter dismantles the romanticized myth of creative meritocracy, explaining why "Build it and they will come" is officially dead and why marketing must be integrated into your project from the very first brainstorm.
Read →
July 3rd, 2026
The Luxury Console Dilemma
Are we witnessing the end of the mass-market gaming console as we know it? In the latest edition of my newsletter, I break down a profound structural shift rewriting the economics of interactive entertainment: how escalating hardware costs are rapidly transforming traditional living-room consoles into high-end enthusiast investments. As platforms cross luxury pricing thresholds, the decades-old subsidized business model is fracturing, hand-delivering a massive strategic advantage to mobile-first and cross-platform publishers.
Read →

01
🎯
Brand Strategy
Building distinctive studio identities and game brands that resonate with players and partners based on more than 25 years of experience in the industry.
02
📣
Strategic Communications
Crafting narratives that cut through the noise. Press strategy, key message development, and stakeholder management, as well content creation and distribution through media and creators is where is where we shine. We understand that authentic and relevant content matters most and know how to plan, produce and distribute it.
03
🚀
Go-to-Market Planning
Comprehensive launch strategies for games, studios, and services. Market analysis, campaign architecture and funnel modelling that connect all the dots along the customer journey, whether we only provide parts of the campaign or all of it.
04
🌍
Market Expansion
Expert guidance for entering the global markets. Set in Europe we are at home in the world with network experts and partners in all Top Tier markets such as Europe, Northern America and the APAC region.
05
🤝
Publisher Relations
Bridging the gap between development studios and publishing partners because we understand both sides and their specific needs based on years of experience in working with publishers and developers.
06
🎪
Event & Trade Show
We understand how to reach consumers in real life as much as we do digitally and know how to connect both worlds with end-to-end strategies for major Gamescom, GDC, and other key industry shows as well as bespoke events.

Go-To-Market
The Occultist
Led the full go-to-market strategy for DALOAR Studios' debut title, published by Daedalic Entertainment — a first-person paranormal thriller shipping on PC, PS5 and Xbox Series X/S.
Go-to-Market
Star Trek Voyager: Across the Unknown: Global Go-to-Market Strategy
Spearheaded the comprehensive global Go-to-Market (GTM) strategy for Star Trek Voyager: Across the Unknown, a highly anticipated, narrative-driven 4X/strategy title. The campaign focused on leveraging the established Star Trek IP's massive, multi-generational fanbase while simultaneously attracting core strategy gamers. We designed and executed a multi-phase campaign spanning brand positioning, asset production, global communications, and launch coordination, ensuring maximum visibility and pre-order momentum.
BizDev, Publisher Management, Marketing
Mirebound Interactive — Causal Loop
When Mirebound Interactive a there-person studio founded by ex-Blizzard veterans Kai Moosmann and Daniel Radschun, as well as Julian König, first approached ZR Consulting, they had an ambitious vision and a compelling prototype, but no publisher and no clear path to market. 

Mirebound needed to transform Causal Loop, a narrative-driven first-person puzzler built in Unreal Engine 5, from an early-stage concept into a commercially viable product with the right publishing partner. 
Go-to-Market
Mandragora: Global Go-to-Market Strategy
Designed and executed the comprehensive global go-to-market (GTM) strategy for Mandragora, a highly anticipated 2D dark fantasy RPG. This included full management of the communications funnel, spanning brand positioning, asset creation, channel strategy, and launch execution, leading to significant visibility and a strong foundation for post-launch success.
Launch Campaign
Painkiller Launch Campaign: Discord Video Quest
Designed and executed a pioneering, community-centric launch activation for the Painkiller franchise revival using the Discord Video Quest feature. The campaign successfully leveraged the platform's native engagement tools to drive brand awareness, boost wishlists/purchases, and generate high-quality user-generated content (UGC) by incentivizing players to stream the game to their friends.
Brand Strategy
Exoborne: Brand Strategy, Positioning, and Reveal
Developed and executed the comprehensive brand strategy for Exoborne, a major new IP for a high-stakes, tactical extraction shooter from a renowned AAA studio. This project included defining the game's official name, positioning, key unique selling propositions (USPs), core narrative pillars, and coordinating the global reveal at The Game Awards, successfully establishing a strong, distinct identity in a competitive genre.
Event Strategy
Level Infinite: Gamescom Booth 
Strategic oversight and executive leadership for the Level Infinite Gamescom presence. Leading global teams to design, coordinate, and execute a massive, multi-title booth activation that successfully unified the brand, maximized media coverage, and achieved record player engagement.
Zoran Roso
in LinkedIn

Center
Creators
🎨Creative
🎮Brand Activation
📊Analytics
📺Media Partners

🔗
Connected Ecosystem
Access to a curated network of media professionals, creative talent, and industry insiders built over 25+ years.
🎯
Focused Expertise
Deep vertical specialization in gaming and entertainment means strategies built for your industry and your individual project, not adapted from another.
Agile Delivery
Senior-level thinking without the overhead of a large agency. Fast decisions, direct access, and tailored execution.

📧
Email
info@zrconsulting.de
📍
Location
Germany · Available Worldwide
🗓
Availability
Currently accepting new projects
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Our Experts

A curated network of trusted partners, specialists and collaborators.

Christian Denk
📷
Christian Denk
Partner & Senior Consultant, Events & Brand Activation
Event and activation specialist behind some of the most memorable industry moments at Gamescom, PSC, EGX and beyond. Christian transforms trade show presence into measurable B2B outcomes, from booth concept to follow-up programme.
Jean-Marc Broyer
📷
Jean-Marc Broyer
Partner & Senior Developer Advisor
Helps studios with production and build analysis, turning operator experience into clear feedback and proven methods that deliver results. Investors reduce risk and back stronger teams; publishers strengthen portfolios and build lasting franchises; independent studios gain clarity and deal readiness.
Martin Pitzl
📷
Martin Pitzl
Senior Marketing & Publishing Consultant
Two decades of senior marketing and publishing leadership across European games and hardware. Martin brings hands-on experience from the full publishing stack, launch architecture, portfolio strategy, and the operational discipline that AAA scale demands.
Andreas Traxler
📷
Andreas Traxler
Senior Consultant, Crowdfunding Platforms
Crowdfunding specialist with deep expertise across Kickstarter, Indiegogo, and platform-agnostic community campaigns. Andreas turns pre-launch attention into validated demand and committed players who are invested before launch day.
Bernd Berheide
📷
Bernd Berheide
Senior Consultant, PR & Communications
Senior PR and communications strategist with extensive relationships across International gaming media. Bernd leads launch comms, thought leadership placement, and the high-stakes messaging moments that define a studio's public profile.
Stefan Wehler
📷
Stefan Wehler
Senior Media Strategist
Media strategist with deep performance marketing expertise. Stefan architects paid funnels across Meta, Google, TikTok, and programmatic, with a focus on retention and lifetime value, not just install counts.
Oliver Kortemeier
📷
Oliver Kortemeier
Senior Creative & Art Director
Senior creative leader with a sharp eye for the visual language that makes games stand out. Oliver shapes art direction and creative strategy across key art, trailers, and brand assets, translating a game's soul into the imagery that sells it.
Boris Giesl
📷
Boris Giesl
Senior Video Producer & Editor
Senior video producer specialising in trailers, dev diaries, and branded content that move the needle for games. Boris brings cinematic instinct to every cut, from announcement teasers to launch trailers, building the narrative arc that audiences actually remember.

What Clients Say

ZR Consulting was instrumental in shaping the launch campaign for Painkiller. The strategic foresight and deep understanding of audience engagement through Discord provided a massive boost to our execution, ensuring a truly impactful rollout
Jerome Ortmann
Jérôme Ortmann
Sr. Brand Marketing & Portfolio Director, Saber Interactive
ZR Consulting provided exceptional clarity to our strategic brand efforts, both at the studio level and across our specific game projects. The insights delivered were crucial for aligning our overarching vision and strengthening DECK 13's market positioning.
Lars Janssen
Lars Janssen
CEO, DECK 13
Navigating a brand as dynamic as Fortnite requires a highly nuanced strategic lens. ZR Consulting delivered exceptional insights and campaign optimizations that significantly sharpened our approach and elevated our marketing effectiveness.
Manuel Bronner
Manuel Bronner
Marketing Director, Epic Games
Having ZR Consulting support our ongoing marketing and publishing efforts has been invaluable. The consistent, high-level strategic guidance ensures we navigate the complexities of the current market with absolute confidence.
Jonas Hüsges
Jonas Hüsges
COO, Daedalic Entertainment
After more than 25 years in the games industry, I can clearly say that the go-to-market guidance from ZR Consulting stands out. Their publishing expertise and sharp business development perspective helped us refine our positioning and significantly strengthen our commercial roadmap.
Marc Bosch
Marc Bosch
CEO DeeBee Entertainment & Software
For the global Go-to-Market of Mandragora, ZR Consulting delivered outstanding strategic clarity. The expertise brought to our global brand marketing made a tangible, positive difference in how we approached our rollout.
Mario Gerhold
Mario Gerhold
Global Brand & Marketing Director, Knights Peak / MY.GAMES

Many Projects, One Reel

A short look at the games, studios, and stories I've helped bring to market across the last few months.

Watch on YouTube ↗

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